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ABrush

AI Image Generation for Adobe Photoshop
4 ratings3.98
Saves154
CategoryDesign
PlatformWeb
PricingSubscription

ABrush is an AI-powered image generation plugin for Adobe Photoshop that allows artists to generate, edit, and upscale images using 23+ AI models directly within Photoshop, streamlining creative workflows without switching tools.

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3.98

4 reviews

Product
4.48
Design & Polish
3.98
Performance
3.48
Mobile PageSpeed
Performance
78 out of 100, Needs improvement
Accessibility
100 out of 100, Good
Best Practices
92 out of 100, Good
SEO
100 out of 100, Good

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9/14/2026

this makes more sense as a Photoshop sidekick than as yet another image toy. the appeal is less about raw model count and more about not bouncing between tabs every five minutes.

Information

CategoryDesign
PlatformsWeb
PricingSubscription
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ListedSeptember 2026
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Website checks

Mobile PageSpeed
Performance
78 out of 100, Needs improvement
Accessibility
100 out of 100, Good
Best Practices
92 out of 100, Good
SEO
100 out of 100, Good

Website checks are queued. Results will appear here when complete.

Around the Web

Product Hunt154 source points · 23 comments

Where is the distinction between speeding up the work process and infringing on the space of creative decision-making made? At what point does the tool deliberately leave off and give way to the artist? Congratulations @ivanna_pogrebniak @dennis_beytekin1 & team @ABrush 🎊.

aymi_malik · Imported from Product Hunt

Can ABrush fit into an existing workflow with tools artists already use or is it mainly designed to be used as a complete studio?

yahya_rogers · Imported from Product Hunt

@ivanna_pogrebniak Oh! Congrats on the launch! This is exactly in the field we’re working in =) So, my question is mostly related to 3D models: How does it work? We’re always trying different tools for this, but they aren’t as satisfying as we’d like. What kind of topology does your tool generate - triangulated? Is it usable for the next stage of rigging? Are there UV maps for texturing customizations? Are the models mainly designed for game production? We’re working on animated film production, so I’d love to understand how well they could fit into that workflow. I’d like to know more and, of course, give it a try! P.S. sorry for such many questions =)

adana · Imported from Product Hunt