Getting a prop you like and then discovering it has too many triangles is annoying. Keeping the master GLB lets you adjust the Blender cleanup without generating a different object. That separation makes sense.

asset-studio
Fully local text-to-3D game asset pipeline for generating game-ready assets on a single RTX 5090
5 ratings3.52
Saves176
CategoryDesign
PlatformWeb
PricingFree
asset-studio is an open-source, fully local pipeline that generates textured, optimized, game-ready 3D assets from text prompts. It creates high-detail masters, reduces them to custom triangle budgets with LODs and collision meshes, bakes PBR textures, renders previews, and validates output for use in Godot, Unity, or Blender. The pipeline is GPU-accelerated (NVIDIA RTX 5090), runs entirely on the user's machine via Docker, and offers CLI, API, and web portal interfaces for job management and asset browsing. It caters to indie developers and small teams aiming for automated 3D asset creation without cloud dependencies.
open-source
Ratings & Reviews
Write a reviewInformation
CategoryDesign
PlatformsWeb
PricingFree
AccountNot confirmed
ListedSeptember 2026
WebVisit
Report a problem
Around the Web
Reddit:aigamedev176 source points · 37 comments