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Fly By: Balloon Pop & Stunt Flight

Retro 8-bit biplane flight game with balloon popping and stunt maneuvers.
4 ratings4.42
Saves85
CategoryGames
PlatformWeb
PricingFree

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Fly By is a retro-style 8-bit biplane flight game where players pop balloons, dive barns, dodge airliners, and perform aerobatic stunts. It features various flight controls, instrument dashboards, power-ups such as speed boosts and machine guns, and settings for improved gameplay including touch controls and visual filters.

Ratings & Reviews

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4.42

4 reviews

Product
3.92
Design & Polish
4.42
Performance
4.92
Mobile PageSpeed
Performance
93 out of 100, Good
Accessibility
89 out of 100, Needs improvement
Best Practices
100 out of 100, Good
SEO
100 out of 100, Good
9/14/2026

more score chase toy than flight sim, which is probably the right call here. the fun seems to be in flirting with a stall, grabbing a boost, and not smacking into something stupid.

Information

CategoryGames
PlatformsWeb
PricingFree
AccountNot confirmed
ListedSeptember 2026
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Website checks

Mobile PageSpeed
Performance
93 out of 100, Good
Accessibility
89 out of 100, Needs improvement
Best Practices
100 out of 100, Good
SEO
100 out of 100, Good

Around the Web

Show HN85 source points · 67 comments

Nice job - it kind of reminds me of the rocket barrel levels in Donkey Kong Country: Tropical Freeze. Feedback: Consider playing with the physics of the plane depending on your pitch, so that some parts of some levels might require you to deliberately pitch down for a few seconds to build up some "stored speed".

vunderba · Imported from Show HN

It is fun. Now make it multiplayer over websockets/etc with some dev controlled signalling server (who peers register with/etc) and STUN check to get peer IPs locally.

superkuh · Imported from Show HN

Loved it. That's exactly what AI should be used for. Something that would take us one month at least, full of bugs, AI now delivers in less than a day, ready to ship This is the essence, AI is a super power, the world is ours

Kuyawa · Imported from Show HN

This was a nice game. It would be cool if you added some more purpose to landing the plane, like if the fuel and throttle were limited, making it actually useful to land it. Overall great game and enjoyable. Also would be nice to get some extra points for doing loop-de-loops or tricks with the plane. A shield power-up is also a great idea.

Suhinnall27 · Imported from Show HN

The fake scanlines and position of the UI elements make them difficult to read. The plane is too slow and its turn radius is too tight, the physics (if there are any) need to be improved to give a sense of weight and velocity to the plane IMO, and that probably necessitates a bigger playfield. Also it feels like it really needs a gun (edit: OK it does.) Overall it feels like an OK prototype but I agree it needs more polish. That said, HN is traditionally for sharing code with the community. Maybe for AI submissions people should share their prompts? I don't know. I'd ask to see the code but since you didn't write it you can't really discuss it.

krapp · Imported from Show HN