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gPTY

Godot-based Rust multi-PTY emulator desktop application
8 ratings3.60
Saves95
CategoryDeveloper Tools
PlatformWeb
PricingFree

gPTY is a desktop application built with Godot and Rust that allows spawning and managing independent shell sessions in a resizable tiling grid. It supports terminals, code viewers, file trees, and automation via JSON-RPC/MCP protocols, enabling AI agents and scripts to control and observe terminal panes without scraping. It features full DEC STD 070 compliance, scrollback with regex search, and persistence across platform restarts. It runs standalone on Linux, macOS, and Windows without requiring Godot or Rust toolchains.

automationcross-platform

Ratings & Reviews

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3.60

8 reviews

Product
3.10
Design & Polish
4.10
Performance
3.60
9/14/2026

This is more interesting as a programmable terminal workspace than as another multiplexer. The tiling grid, persisted history, and protocol surface fit together well, though the automation story depends on clear rules for addressing panes over time.

Information

CategoryDeveloper Tools
PlatformsWeb
PricingFree
AccountNot confirmed
ListedSeptember 2026
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Around the Web

Show HN95 source points · 48 comments

A project without screenshots - I dont know how they expect us to understand unless we read everything

nitinreddy88 · Imported from Show HN

This is such a cursed combination... I really don't understand what you get from Godot that benefits you for building a TTY "multiplexer." Wildly vibe-coded to the extent that it's more misguided than Doom on a pregnancy test... Also looking at OP's notes here, there doesn't even seem to be a need for this to exist, "FPS counter" ..? Perhaps, I don't know, fake terminals on a spaceship or something. Yueash...

evrimoztamur · Imported from Show HN

lmao how is this on the front page at the 2 spot? People upvoting based on seeing buzzwords I assume? It's cool that small projects can get recognition here but this is not useful software

derac · Imported from Show HN

Is the intended use to improve automation by agents during verification? To make it easier to drive Godot apps during e2e tests, for example?

alanning · Imported from Show HN

While I appreciate the creativity around using a game engine for non gaming applications, this does not seem like a particularly good fit. If most of your problem is 2d window/text stuff, the web browser is probably the best foundation to work with. UI and hud functionality in COTS game engines is light years behind what chromium and friends can do today.

bob1029 · Imported from Show HN